Class CognitiveAgentSeek

  • All Implemented Interfaces:
    it.unibo.alchemist.model.Action , it.unibo.alchemist.model.cognitive.SteeringAction , it.unibo.alchemist.model.cognitive.SteeringActionWithTarget , java.io.Serializable

    
    public class CognitiveAgentSeek<T extends Object, P extends Position<P>, Vector<P>, A extends Transformation<P>>
    extends CognitiveAgentArrive<T, P, A>
                        

    Move the node towards the target position as fast as possible.

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Field Summary

      Fields 
      Modifier and Type Field Description
      private final Double maxWalk
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
    • Method Summary

      Modifier and Type Method Description
      CognitiveAgentSeek<T, P, A> cloneAction(Node<T> node, Reaction<T> reaction) This method allows to clone this action on a new node.
      • Methods inherited from class it.unibo.alchemist.model.cognitive.actions.CognitiveAgentArrive

        getMaxWalk
      • Methods inherited from class it.unibo.alchemist.model.cognitive.actions.AbstractSteeringActionWithTarget

        nextPosition, target
      • Methods inherited from class it.unibo.alchemist.model.cognitive.actions.AbstractSteeringAction

        getNextPosition
      • Methods inherited from class it.unibo.alchemist.model.cognitive.SteeringActionWithTarget

        targetDistanceTo
      • Methods inherited from class it.unibo.alchemist.model.actions.AbstractAction

        getOutboundDependencies, toString
      • Methods inherited from class it.unibo.alchemist.model.actions.AbstractMoveNode

        execute, getContext
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

      • CognitiveAgentSeek

        CognitiveAgentSeek(Environment<T, P> environment, Reaction<T> reaction, PedestrianProperty<T> pedestrian, P target)
        Parameters:
        environment -
        the environment inside which the node moves.
        pedestrian -
        the owner of this action.
        target -
        the position the node moves towards.
    • Method Detail

      • cloneAction

         CognitiveAgentSeek<T, P, A> cloneAction(Node<T> node, Reaction<T> reaction)

        This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

        Parameters:
        node -
        The node where to clone this {@link Action}
        reaction -
        The reaction to which the CURRENT action is assigned
        Returns:

        the cloned action