Polygon

open class Polygon<P : Position2D<out P>>(environment: Environment<*, P>, randomGenerator: RandomGenerator, nodes: Int, pointsInput: List<*>) : AbstractRandomDeployment<P>

Creates a new Polygon with the given points.

Parameters

nodes

the count of nodes that need to get displaced inside the polygon

pointsInput

the points of the polygon. The class does not check for "malformed" polygons (e.g. with intersections). If the provided points do not represent a valid polygon in bidimensional space, the behaviour of this class is undefined. There polygon is closed automatically (there is no need to pass the first point also as last element).

Constructors

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constructor(environment: Environment<*, P>, randomGenerator: RandomGenerator, nodes: Int, pointsInput: List<*>)

Functions

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open fun forEach(p0: Consumer<in P>)
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@Nullable
open fun <T : Any> getAssociatedLinkingRule(): LinkingRule<T, P>?

Optional LinkingRule associated to the deployment.

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open operator override fun iterator(): MutableIterator<P>
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open override fun stream(): Stream<P>