Constructors

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constructor(incarnation: Incarnation<T, Euclidean2DPosition>)

Properties

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open override val origin: Euclidean2DPosition

Functions

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abstract fun addLayer(p0: Molecule, p1: Layer<T, Euclidean2DPosition>)
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abstract fun addNode(p0: Node<T>, p1: Euclidean2DPosition): Boolean
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open fun forEach(p0: Consumer<in Node<T>>)
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abstract fun getDimensions(): Int
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abstract fun getDistanceBetweenNodes(p0: Node<T>, p1: Node<T>): Double
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abstract fun getNeighborhood(p0: Node<T>): Neighborhood<T>
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abstract fun getNodeByID(p0: Int): Node<T>
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abstract fun getNodeCount(): Int
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abstract fun getOffset(): DoubleArray
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@Nonnull
abstract fun getPosition(p0: Node<T>): Euclidean2DPosition
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abstract fun getSize(): DoubleArray
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abstract fun isTerminated(): Boolean
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abstract operator override fun iterator(): MutableIterator<Node<T>>
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open override fun makePosition(vararg coordinates: Number): Euclidean2DPosition

open override fun makePosition(vararg coordinates: Double): Euclidean2DPosition

Creates a new Euclidean2DPosition.

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open fun moveNode(node: Node<T>, direction: Euclidean2DPosition)
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@Nonnull
abstract fun moveNodeToPosition(@Nonnull p0: Node<T>, @Nonnull p1: Euclidean2DPosition)
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fun <R> Iterable<R>.randomElement(randomGenerator: RandomGenerator): R

Returns a random element of the Iterable using the provided randomGenerator.

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abstract fun removeNode(p0: Node<T>)
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fun <R> Iterable<R>.shuffled(randomGenerator: RandomGenerator): Iterable<R>

Fisher–Yates shuffle algorithm using a RandomGenerator. More information on Wikipedia.

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