Interface EuclideanEnvironment

  • All Implemented Interfaces:
    it.unibo.alchemist.model.Environment , java.io.Serializable , kotlin.collections.Iterable , kotlin.collections.MutableIterable

    
    public interface EuclideanEnvironment<T extends Object, P extends Position<P>, Vector<P>>
     implements Environment<T, P>
                        

    An Euclidean space, where Positions P are valid Vectors, supporting any concentration type T.

    • Nested Class Summary

      Nested Classes 
      Modifier and Type Class Description
    • Field Summary

      Fields 
      Modifier and Type Field Description
    • Constructor Summary

      Constructors 
      Constructor Description
    • Enum Constant Summary

      Enum Constants 
      Enum Constant Description
    • Method Summary

      Modifier and Type Method Description
      Unit moveNode(Node<T> node, P direction) This method moves a node in the environment toward some direction.
      abstract P makePosition(Double coordinates) Creates a Position compatible with this environment given its coordinates.
      P getOrigin()
      • Methods inherited from class it.unibo.alchemist.model.Environment

        addGlobalReaction, addLayer, addNode, addTerminator, getDimensions, getDistanceBetweenNodes, getGlobalReactions, getIncarnation, getLayer, getLayers, getLinkingRule, getNeighborhood, getNodeByID, getNodeCount, getNodes, getNodesWithinRange, getNodesWithinRange, getOffset, getPosition, getSimulation, getSize, getSizeInDistanceUnits, isTerminated, makePosition, moveNodeToPosition, removeGlobalReaction, removeNode, setLinkingRule, setSimulation
      • Methods inherited from class kotlin.collections.MutableIterable

        iterator
      • Methods inherited from class kotlin.collections.Iterable

        forEach, spliterator
      • Methods inherited from class java.lang.Object

        clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
    • Constructor Detail

    • Method Detail

      • moveNode

         Unit moveNode(Node<T> node, P direction)

        This method moves a node in the environment toward some direction. If node move is unsupported, it does nothing. Subclasses may override this method if they want to change the way a node moves towards some direction. The current implementation internally calls {@link #moveNodeToPosition(Node, Position2D)}, as such, overriding that method may suffice.