Class GoalOrientedExploration

  • All Implemented Interfaces:
    it.unibo.alchemist.model.cognitive.NavigationStrategy

    
    public class GoalOrientedExploration<T extends Object, L extends ConvexShape<Euclidean2DPosition, Euclidean2DTransformation>, R extends Object>
    extends Explore<T, L, R>
                        

    A NavigationStrategy allowing to explore the environment looking for something specific whose position is unknown. The client can specify a list of unknownDestinations: these can be recognized once they're in sight, but the node doesn't know their position until that moment (think e.g. of exits in an evacuation scenario). More specifically, unknown destinations can be detected if located in a room adjacent to the room the node is into. Once a destination is detected, the node will reach it and stop.