Package-level declarations
Types
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open class BlendedSteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>
Steering behavior that blends multiple steering actions using a DistanceWeighted strategy.
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class CognitiveBehavior<T, V : Vector<V>, A : Transformation<V>>(node: Node<T>, timeDistribution: TimeDistribution<T>) : AbstractReaction<T>
Reaction representing a pedestrian's cognitive behavior.
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open class NavigationPrioritizedSteering<T, N : ConvexPolygon> @JvmOverloads constructor(environment: Euclidean2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : SteeringBehavior<T>
A SteeringBehavior that prioritizes a single navigation action using the SinglePrevalent strategy. The provided actions must contain a single NavigationAction2D, used as the prevalent action.
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class NavigationPrioritizedSteeringWithPhysics<T, N : ConvexPolygon> @JvmOverloads constructor(environment: EuclideanPhysics2DEnvironmentWithGraph<*, T, N, *>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, toleranceAngle: Double = Math.toDegrees(SinglePrevalent.DEFAULT_TOLERANCE_ANGLE), alpha: Double = SinglePrevalent.DEFAULT_ALPHA) : NavigationPrioritizedSteering<T, N>
NavigationPrioritizedSteering strategy for physical pedestrians, taking into account physical forces as well. Sum strategy is used to combine steering actions and physical forces.
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class PhysicalBlendedSteering<T>(val environment: Dynamics2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : BlendedSteering<T>
A BlendedSteering reaction which also considers physical interactions.
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class PrioritySteering<T>(environment: Euclidean2DEnvironment<T>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>) : SteeringBehavior<T>
Steering behavior that executes only the steering action targeting the nearest destination.
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open class SteeringBehavior<T>(environment: Environment<T, Euclidean2DPosition>, pedestrian: PedestrianProperty<T>, timeDistribution: TimeDistribution<T>, val steerStrategy: SteeringStrategy<T, Euclidean2DPosition>) : AbstractReaction<T>
Reaction representing a pedestrian's steering behavior.