Random Target
constructor(environment: Environment<T, Euclidean2DPosition>, node: Node<T>, directionRng: <Error class: unknown class>, distanceDistribution: <Error class: unknown class>)
Handy constructor for Alchemist where the object to move is a node in the environment.
constructor(environment: Environment<T, Euclidean2DPosition>, getCurrentPosition: () -> Euclidean2DPosition, makePosition: (Double, Double) -> Euclidean2DPosition, directionRng: <Error class: unknown class>, distanceDistribution: <Error class: unknown class>)