AbstractSteeringActionWithTarget

constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, target: P)


constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>, targetSelectionStrategy: TargetSelectionStrategy<T, P>)

Parameters

environment
the environment inside which the node moves.
pedestrian
the owner of this action.
targetSelectionStrategy
strategy selecting the next target.