CognitiveAgentCohesion

Move the agent towards the other members of his group.

Parameters

environment
the environment inside which the node moves.
reaction
the reaction which executes this action.

Constructors

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constructor(environment: Environment<T, P>, reaction: Reaction<T>, pedestrian: PedestrianProperty<T>)

Properties

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open val maxWalk: Double

The maximum distance the node can walk, this is a length.

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): CognitiveAgentCohesion<T, P, A>

This method allows to clone this action on a new node. It may result useful to support runtime creation of nodes with the same reaction programming, e.g. for morphogenesis.

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open override fun execute()
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override fun getContext(): Context
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open override fun getNextPosition(): P
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@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
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open override fun group(): List<Node<T>>

The list of pedestrians influencing this action.

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open override fun nextPosition(): P

The position the owner of this action moves to when it is executed, in relative coordinates with respect to its current position.

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open override fun toString(): String