AbstractReaction

abstract class AbstractReaction<T> : Reaction<T> (source)

The type which describes the concentration of a molecule. This class offers a partial implementation of Reaction. In particular, it allows to write new reaction specifying only which distribution time to adopt

Parameters

<T>

concentration type

Inheritors

Constructors

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constructor(node: Node<T>, timeDistribution: TimeDistribution<T>)
Builds a new reaction, starting at time t.

Properties

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@get:Nonnull
val node: Node<T>
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Functions

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open fun canExecute(): Boolean
The default implementation verifies if all the conditions are valid.
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abstract fun cloneOnNewNode(p: Node<T>, p1: Time): Reaction<T>
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fun equals(o: Any): Boolean
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open fun execute()
The default execution iterates all the actions in order and executes them.
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@Nonnull
open fun getActions(): List<Action<T>>
Override only if you need to implement extremely tricky behaviours.
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@Nonnull
open fun getConditions(): List<Condition<T>>
Override only if you need to implement extremely tricky behaviours.
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@Nonnull
fun getInboundDependencies(): ListSet<Dependency>
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@Nonnull
fun getInputContext(): Context
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abstract fun getNode(): Node<T>
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@Nonnull
fun getOutboundDependencies(): ListSet<Dependency>
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@Nonnull
fun getOutputContext(): Context
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open fun getRate(): Double
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@Nonnull
fun getTau(): Time
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fun hashCode(): Int
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open fun initializationComplete(@Nonnull atTime: Time, @Nonnull environment: Environment<T, out Any>)
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open fun setActions(@Nonnull actions: List<out Action<T>>)
This should get overridden only if very tricky behaviours are implemented, such that the default Alchemist action addition model is no longer usable.
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open fun setConditions(@Nonnull conditions: List<out Condition<T>>)
This should get overridden only if very tricky behaviours are implemented, such that the default Alchemist condition addition model is no longer usable.
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open fun toString(): String
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fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, @Nonnull environment: Environment<T, out Any>)