ConstantDistanceRandomWalk

class ConstantDistanceRandomWalk<T>(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, distance: Double, speed: Double) : GenericRandomWalker<T>

Moves for distance toward a uniformly random chosen direction at a constant speed, then changes direction and walks another distance, and so on.

Automatically changes direction on impact with obstacles if the environment supports them.

Parameters

concentration type
environment

environment containing the node

node

the node to move

reaction

the reaction containing this action

randomGenerator

random number generator to use for the decisions

distance

the distance to travel before picking another one

speed

the speed

Constructors

Link copied to clipboard
constructor(node: Node<T>, reaction: Reaction<T>, environment: Environment<T, Euclidean2DPosition>, randomGenerator: RandomGenerator, distance: Double, speed: Double)

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): ConstantDistanceRandomWalk<T>
Link copied to clipboard
open override fun execute()
Link copied to clipboard
override fun getContext(): Context
Link copied to clipboard
Link copied to clipboard
@Nonnull
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
open override fun toString(): String