ObstaclesBreakConnection

Similar to ConnectWithinDistance, but if the environment has obstacles, the links are removed.

Parameters

<P>

position type

<T>

concentration type

Constructors

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constructor(radius: Double)

Functions

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abstract fun computeNeighborhood(p: Node<T>, p1: Environment<T, P>): Neighborhood<T>

open fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>
Subclasses may change the way a neighborhood is computed.
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open fun toString(): String