AlchemistSwingUI

class AlchemistSwingUI : JFrame

The main frame for the standard Alchemist GUI.

Functions

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open fun action(evt: Event, what: Any): Boolean
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open fun add(comp: Component): Component
open fun add(comp: Component, constraints: Any)
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open fun addComponentListener(l: ComponentListener)
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open fun addContainerListener(l: ContainerListener)
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open fun addFocusListener(l: FocusListener)
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open fun addHierarchyBoundsListener(l: HierarchyBoundsListener)
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open fun addHierarchyListener(l: HierarchyListener)
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open fun addInputMethodListener(l: InputMethodListener)
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open fun addKeyListener(l: KeyListener)
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open fun addMouseListener(l: MouseListener)
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open fun addMouseMotionListener(l: MouseMotionListener)
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open fun addMouseWheelListener(l: MouseWheelListener)
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open fun addNotify()
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open fun addPropertyChangeListener(listener: PropertyChangeListener)
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open fun addWindowFocusListener(l: WindowFocusListener)
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open fun addWindowListener(l: WindowListener)
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open fun addWindowStateListener(l: WindowStateListener)
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open fun applyComponentOrientation(o: ComponentOrientation)
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open fun applyResourceBundle(rb: ResourceBundle)
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open fun areFocusTraversalKeysSet(id: Int): Boolean
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open fun bounds(): Rectangle
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open fun checkImage(image: Image, observer: ImageObserver): Int
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open fun contains(x: Int, y: Int): Boolean
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open fun countComponents(): Int
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open fun createBufferStrategy(numBuffers: Int)
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open fun createImage(producer: ImageProducer): Image
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open fun createVolatileImage(width: Int, height: Int): VolatileImage
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open fun deliverEvent(e: Event)
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open fun disable()
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fun dispatchEvent(e: AWTEvent)
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open fun dispose()
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open fun doLayout()
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open fun enable()
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open fun enableInputMethods(enable: Boolean)
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open fun findComponentAt(x: Int, y: Int): Component
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open fun getAccessibleContext(): AccessibleContext
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open fun getAlignmentX(): Float
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open fun getAlignmentY(): Float
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open fun getBackground(): Color
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open fun getBaseline(width: Int, height: Int): Int
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open fun getBaselineResizeBehavior(): Component.BaselineResizeBehavior
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open fun getBounds(): Rectangle
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open fun getBufferStrategy(): BufferStrategy
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open fun getColorModel(): ColorModel
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open fun getComponent(n: Int): Component
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open fun getComponentAt(x: Int, y: Int): Component
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open fun getComponentCount(): Int
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open fun getComponentListeners(): Array<ComponentListener>
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open fun getComponentOrientation(): ComponentOrientation
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open fun getComponents(): Array<Component>
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open fun getComponentZOrder(comp: Component): Int
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open fun getContainerListeners(): Array<ContainerListener>
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open fun getContentPane(): Container
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open fun getCursor(): Cursor
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open fun getCursorType(): Int
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open fun getDefaultCloseOperation(): Int
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open fun getDropTarget(): DropTarget
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open fun getExtendedState(): Int
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open fun getFocusableWindowState(): Boolean
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fun getFocusCycleRootAncestor(): Container
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open fun getFocusListeners(): Array<FocusListener>
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open fun getFocusOwner(): Component
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open fun getFocusTraversalKeys(id: Int): Set<AWTKeyStroke>
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open fun getFocusTraversalKeysEnabled(): Boolean
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open fun getFocusTraversalPolicy(): FocusTraversalPolicy
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open fun getFont(): Font
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open fun getFontMetrics(font: Font): FontMetrics
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open fun getForeground(): Color
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open fun getFrames(): Array<Frame>
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open fun getGlassPane(): Component
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open fun getGraphics(): Graphics
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open fun getGraphicsConfiguration(): GraphicsConfiguration
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open fun getHeight(): Int
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open fun getHierarchyBoundsListeners(): Array<HierarchyBoundsListener>
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open fun getHierarchyListeners(): Array<HierarchyListener>
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open fun getIconImage(): Image
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open fun getIconImages(): List<Image>
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open fun getIgnoreRepaint(): Boolean
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open fun getInputContext(): InputContext
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open fun getInputMethodListeners(): Array<InputMethodListener>
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open fun getInputMethodRequests(): InputMethodRequests
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open fun getInsets(): Insets
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open fun getJMenuBar(): JMenuBar
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open fun getKeyListeners(): Array<KeyListener>
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open fun getLayeredPane(): JLayeredPane
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open fun getLayout(): LayoutManager
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open fun <T : EventListener?> getListeners(listenerType: Class<T>): Array<T>
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open fun getLocale(): Locale
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open fun getLocation(): Point
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open fun getLocationOnScreen(): Point
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open fun getMaximizedBounds(): Rectangle
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open fun getMaximumSize(): Dimension
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open fun getMenuBar(): MenuBar
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open fun getMinimumSize(): Dimension
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open fun getModalExclusionType(): Dialog.ModalExclusionType
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open fun getMostRecentFocusOwner(): Component
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open fun getMouseListeners(): Array<MouseListener>
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open fun getMouseMotionListeners(): Array<MouseMotionListener>
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open fun getMousePosition(allowChildren: Boolean): Point
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open fun getMouseWheelListeners(): Array<MouseWheelListener>
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open fun getName(): String
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open fun getOpacity(): Float
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open fun getOwnedWindows(): Array<Window>
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open fun getOwner(): Window
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open fun getOwnerlessWindows(): Array<Window>
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open fun getParent(): Container
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open fun getPreferredSize(): Dimension
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open fun getPropertyChangeListeners(): Array<PropertyChangeListener>
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open fun getRootPane(): JRootPane
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open fun getShape(): Shape
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open fun getSize(): Dimension
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open fun getState(): Int
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open fun getTitle(): String
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open fun getToolkit(): Toolkit
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open fun getTransferHandler(): TransferHandler
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fun getTreeLock(): Any
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open fun getType(): Window.Type
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fun getWarningString(): String
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open fun getWidth(): Int
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open fun getWindowFocusListeners(): Array<WindowFocusListener>
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open fun getWindowListeners(): Array<WindowListener>
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open fun getWindows(): Array<Window>
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open fun getWindowStateListeners(): Array<WindowStateListener>
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open fun getX(): Int
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open fun getY(): Int
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open fun gotFocus(evt: Event, what: Any): Boolean
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open fun handleEvent(evt: Event): Boolean
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open fun hasFocus(): Boolean
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open fun hide()
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open fun imageUpdate(img: Image, infoflags: Int, x: Int, y: Int, w: Int, h: Int): Boolean
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open fun insets(): Insets
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open fun inside(x: Int, y: Int): Boolean
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open fun invalidate()
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open fun isActive(): Boolean
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fun isAlwaysOnTop(): Boolean
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open fun isAlwaysOnTopSupported(): Boolean
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open fun isAncestorOf(c: Component): Boolean
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open fun isAutoRequestFocus(): Boolean
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open fun isBackgroundSet(): Boolean
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open fun isCursorSet(): Boolean
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open fun isDefaultLookAndFeelDecorated(): Boolean
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open fun isDisplayable(): Boolean
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open fun isDoubleBuffered(): Boolean
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open fun isEnabled(): Boolean
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open fun isFocusable(): Boolean
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fun isFocusableWindow(): Boolean
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fun isFocusCycleRoot(): Boolean
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open fun isFocused(): Boolean
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open fun isFocusOwner(): Boolean
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open fun isFocusTraversable(): Boolean
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fun isFocusTraversalPolicyProvider(): Boolean
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open fun isFocusTraversalPolicySet(): Boolean
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open fun isFontSet(): Boolean
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open fun isForegroundSet(): Boolean
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open fun isLightweight(): Boolean
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open fun isLocationByPlatform(): Boolean
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open fun isMaximumSizeSet(): Boolean
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open fun isMinimumSizeSet(): Boolean
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open fun isOpaque(): Boolean
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open fun isPreferredSizeSet(): Boolean
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open fun isResizable(): Boolean
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open fun isShowing(): Boolean
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open fun isUndecorated(): Boolean
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open fun isValid(): Boolean
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open fun isValidateRoot(): Boolean
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open fun isVisible(): Boolean
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open fun keyDown(evt: Event, key: Int): Boolean
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open fun keyUp(evt: Event, key: Int): Boolean
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open fun layout()
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open fun list(out: PrintStream, indent: Int)
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open fun loadScaledImage(p: String): ImageIcon
Loads an image and scales it to the default Alchemist's icon size.
open fun loadScaledImage(p: String, size: Int): ImageIcon
Loads an image and scales it to the desired size.
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open fun locate(x: Int, y: Int): Component
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open fun location(): Point
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open fun lostFocus(evt: Event, what: Any): Boolean
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open fun minimumSize(): Dimension
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open fun mouseDown(evt: Event, x: Int, y: Int): Boolean
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open fun mouseDrag(evt: Event, x: Int, y: Int): Boolean
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open fun mouseEnter(evt: Event, x: Int, y: Int): Boolean
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open fun mouseExit(evt: Event, x: Int, y: Int): Boolean
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open fun mouseMove(evt: Event, x: Int, y: Int): Boolean
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open fun mouseUp(evt: Event, x: Int, y: Int): Boolean
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open fun move(x: Int, y: Int)
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open fun nextFocus()
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open fun pack()
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open fun paint(g: Graphics)
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open fun paintAll(g: Graphics)
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open fun paintComponents(g: Graphics)
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open fun postEvent(e: Event): Boolean
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open fun preferredSize(): Dimension
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open fun prepareImage(image: Image, observer: ImageObserver): Boolean
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open fun print(g: Graphics)
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open fun printAll(g: Graphics)
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open fun printComponents(g: Graphics)
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open fun remove(comp: Component)
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open fun removeAll()
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open fun removeComponentListener(l: ComponentListener)
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open fun removeContainerListener(l: ContainerListener)
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open fun removeFocusListener(l: FocusListener)
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open fun removeHierarchyBoundsListener(l: HierarchyBoundsListener)
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open fun removeHierarchyListener(l: HierarchyListener)
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open fun removeInputMethodListener(l: InputMethodListener)
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open fun removeKeyListener(l: KeyListener)
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open fun removeMouseListener(l: MouseListener)
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open fun removeMouseMotionListener(l: MouseMotionListener)
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open fun removeMouseWheelListener(l: MouseWheelListener)
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open fun removeNotify()
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open fun removePropertyChangeListener(listener: PropertyChangeListener)
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open fun removeWindowFocusListener(l: WindowFocusListener)
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open fun removeWindowListener(l: WindowListener)
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open fun removeWindowStateListener(l: WindowStateListener)
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open fun repaint(time: Long, x: Int, y: Int, width: Int, height: Int)
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open fun requestFocus()
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open fun requestFocusInWindow(): Boolean
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open fun reshape(x: Int, y: Int, width: Int, height: Int)
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open fun resize(width: Int, height: Int)
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open fun revalidate()
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fun setAlwaysOnTop(alwaysOnTop: Boolean)
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open fun setAutoRequestFocus(autoRequestFocus: Boolean)
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open fun setBackground(bgColor: Color)
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open fun setBounds(x: Int, y: Int, width: Int, height: Int)
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open fun setComponentOrientation(o: ComponentOrientation)
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open fun setComponentZOrder(comp: Component, index: Int)
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open fun setContentPane(contentPane: Container)
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open fun setCursor(cursorType: Int)
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open fun setDefaultCloseOperation(operation: Int)
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open fun setDefaultLookAndFeelDecorated(defaultLookAndFeelDecorated: Boolean)
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open fun setDropTarget(dt: DropTarget)
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open fun setEnabled(b: Boolean)
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open fun setExtendedState(state: Int)
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open fun setFocusable(focusable: Boolean)
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open fun setFocusableWindowState(focusableWindowState: Boolean)
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fun setFocusCycleRoot(focusCycleRoot: Boolean)
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open fun setFocusTraversalKeys(id: Int, keystrokes: Set<out AWTKeyStroke>)
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open fun setFocusTraversalKeysEnabled(focusTraversalKeysEnabled: Boolean)
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open fun setFocusTraversalPolicy(policy: FocusTraversalPolicy)
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fun setFocusTraversalPolicyProvider(provider: Boolean)
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open fun setFont(f: Font)
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open fun setForeground(c: Color)
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open fun setGlassPane(glassPane: Component)
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open fun setIconImage(image: Image)
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open fun setIconImages(icons: List<out Image>)
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open fun setIgnoreRepaint(ignoreRepaint: Boolean)
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open fun setJMenuBar(menubar: JMenuBar)
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open fun setLayeredPane(layeredPane: JLayeredPane)
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open fun setLayout(manager: LayoutManager)
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open fun setLocale(l: Locale)
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open fun setLocation(x: Int, y: Int)
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open fun setLocationByPlatform(locationByPlatform: Boolean)
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open fun setLocationRelativeTo(c: Component)
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open fun setMaximizedBounds(bounds: Rectangle)
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open fun setMaximumSize(maximumSize: Dimension)
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open fun setMenuBar(mb: MenuBar)
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open fun setMinimumSize(minimumSize: Dimension)
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open fun setMixingCutoutShape(shape: Shape)
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open fun setModalExclusionType(exclusionType: Dialog.ModalExclusionType)
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open fun setName(name: String)
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open fun setOpacity(opacity: Float)
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open fun setPreferredSize(preferredSize: Dimension)
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open fun setResizable(resizable: Boolean)
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open fun setShape(shape: Shape)
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open fun setSize(d: Dimension)
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open fun setState(state: Int)
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open fun setTitle(title: String)
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open fun setTransferHandler(newHandler: TransferHandler)
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open fun setType(type: Window.Type)
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open fun setUndecorated(undecorated: Boolean)
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open fun setVisible(b: Boolean)
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open fun show()
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open fun size(): Dimension
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open fun toBack()
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open fun toFront()
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open fun toString(): String
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open fun transferFocus()
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open fun transferFocusBackward()
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open fun transferFocusDownCycle()
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open fun transferFocusUpCycle()
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open fun update(g: Graphics)
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open fun validate()

Properties

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val DEFAULT_ICON_SIZE: Byte
The default icon size.