An interaction manager that controls the input/output on the environment done through the GUI.
To be called whenever the monitor paints its effects.
Clears and then paints every currently active feedback.
Sets the wormhole.
Sets the zoom manager.
The canvases used for input/output.
The current environment.
The keyboard listener.
The nodes in the environment. Should be updated as frequently as possible to ensure a representation of the feedback that is consistent with the actual environment.