CloseToAlreadyDeployed

class CloseToAlreadyDeployed<T, P : Position<P>>(randomGenerator: RandomGenerator, environment: Environment<T, P>, nodeCount: Int, variance: Double) : AbstractCloseTo<T, P>

This Deployment places new nodes in the proximity of those already included in the environment. Behaviour if there are no nodes already inserted is undefined.

Constructors

Link copied to clipboard
fun <T, P : Position<P>> CloseToAlreadyDeployed(randomGenerator: RandomGenerator, environment: Environment<T, P>, nodeCount: Int, variance: Double)

Functions

Link copied to clipboard
open fun forEach(p0: Consumer<in P>)
Link copied to clipboard
open fun <T : Any> getAssociatedLinkingRule(): LinkingRule<T, P>?
Link copied to clipboard
open operator override fun iterator(): MutableIterator<P>
Link copied to clipboard
open fun spliterator(): Spliterator<P>
Link copied to clipboard
override fun stream(): Stream<P>