Grid

open class Grid @JvmOverloads constructor(environment: Environment<*, *>, randomGenerator: RandomGenerator, xStart: Double, yStart: Double, xEnd: Double, yEnd: Double, xStep: Double, yStep: Double, xRand: Double, yRand: Double, xShift: Double, yShift: Double) : Deployment<Position<*>>

A (possibly randomized) grid of nodes.

Parameters

environment
    the {@link Environment}
randomGenerator
    the {@link RandomGenerator}
xStart
    the start x position
yStart
    the start y position
xEnd
    the end x position
yEnd
    the end y position
xStep
    how distant on the x axis (on average) nodes should be
yStep
    how distant on the y axis (on average) nodes should be
xRand
    how randomized should be positions along the x axis
yRand
    how randomized should be positions along the y axis
xShift
    how shifted should be positions between lines
yShift
    how shifted should be positions along columns

Constructors

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fun Grid(environment: Environment<*, *>, randomGenerator: RandomGenerator, xStart: Double, yStart: Double, xEnd: Double, yEnd: Double, xStep: Double, yStep: Double, xRand: Double = 0.0, yRand: Double = 0.0, xShift: Double = 0.0, yShift: Double = 0.0)

Functions

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open fun forEach(p0: Consumer<in Position<*>>)
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open fun <T : Any> getAssociatedLinkingRule(): LinkingRule<T, Position<*>>?
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open operator override fun iterator(): MutableIterator<Position<*>>
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open fun spliterator(): Spliterator<Position<*>>
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open override fun stream(): Stream<Position<*>>