Cognitive Agent Pursue
fun <T> CognitiveAgentPursue(environment: Euclidean2DEnvironmentWithGraph<*, T, ConvexPolygon, Euclidean2DPassage>, reaction: Reaction<T>, pedestrian: OrientingPedestrian2D<T, L, R>, vararg destination: Number)
Content copied to clipboard
Parameters
T
the concentration type.
L
the type of landmarks of the pedestrian's cognitive map.
R
the type of edges of the pedestrian's cognitive map, representing the Relations between landmarks.