HeadTowardRandomDirection

class HeadTowardRandomDirection<T>(node: Node<T>, environment: Physics2DEnvironment<T>, randomGenerator: RandomGenerator) : AbstractAction<T>

Changes the heading of node randomly. The environment must support node heading, hence, be a Physics2DEnvironment.

Constructors

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fun <T> HeadTowardRandomDirection(node: Node<T>, environment: Physics2DEnvironment<T>, randomGenerator: RandomGenerator)

Types

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object Companion

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Action<T>

{@inheritDoc}.

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fun declareDependencyTo(p0: Dependency)
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open override fun execute()

Changes the heading of the node randomly.

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fun getConcentration(p0: Molecule): Optional<T>
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open override fun getContext(): Context

{@inheritDoc}.

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open fun getNode(): Node<T>
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun toString(): String