HeadTowardTarget

class HeadTowardTarget<T> @JvmOverloads constructor(node: Node<T>, environment: Physics2DEnvironment<T>, reaction: Reaction<T>, target: Molecule, angularSpeedDegrees: Double) : AbstractAction<T>

Reads the target's absolute coordinates from the target molecule contained in node and sets the node's heading accordingly.

Constructors

Link copied to clipboard
fun <T> HeadTowardTarget(node: Node<T>, environment: Physics2DEnvironment<T>, reaction: Reaction<T>, target: Molecule, angularSpeedDegrees: Double = 360.0)

Functions

Link copied to clipboard
open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): HeadTowardTarget<T>
Link copied to clipboard
fun declareDependencyTo(p0: Dependency)
Link copied to clipboard
open override fun execute()

Sets the heading of the node according to the target molecule.

Link copied to clipboard
fun getConcentration(p0: Molecule): Optional<T>
Link copied to clipboard
open override fun getContext(): Context
Link copied to clipboard
open fun getNode(): Node<T>
Link copied to clipboard
override fun getOutboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
fun nodeContains(p0: Molecule): Boolean
Link copied to clipboard
fun removeConcentration(p0: Molecule)
Link copied to clipboard
fun setConcentration(p0: Molecule, p1: T)
Link copied to clipboard
open override fun toString(): String