MoveForwardAndTeleport

class MoveForwardAndTeleport<T, P : Position2D<P>?> : AbstractMoveNode<T, P>

Moves the node along the x axis up to coordinate getMaxX, with steps of size getDeltaX. Once getMaxX is reached, the nodes gets teleported back to getMinX. Somewhat, it mimics the movement a node would have in a cylindrical environment.

Parameters

<T>

Concentration type

<P>

Position type

Constructors

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open fun MoveForwardAndTeleport(environment: Environment<T, P>, node: Node<T>, deltaX: Double, minX: Double, maxX: Double)

Functions

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open fun cloneAction(node: Node<T>, reaction: Reaction<T>): MoveForwardAndTeleport<T, P>
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open fun execute()
Detects if the move is in absolute or relative coordinates, then calls the correct method on the Environment.
abstract fun execute()
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fun getContext(): Context
abstract fun getContext(): Context
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open fun getDeltaX(): Double
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open fun getMaxX(): Double
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open fun getMinX(): Double
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open fun getNextPosition(): P
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fun getOutboundDependencies(): ListSet<out Dependency>
How to override: if you intend your action to influence any reaction with compatible context, return null.
abstract fun getOutboundDependencies(): ListSet<out Dependency>
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open fun toString(): String