Spin

class Spin<T>(node: Node<T>, reaction: Reaction<T>, env: Physics2DEnvironment<T>, angularSpeedDegrees: Double) : AbstractAction<T>

Spins a node around itself at angularSpeedDegrees normalized according to the speed of the reaction.

Constructors

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fun <T> Spin(node: Node<T>, reaction: Reaction<T>, env: Physics2DEnvironment<T>, angularSpeedDegrees: Double)

Functions

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open override fun cloneAction(node: Node<T>, reaction: Reaction<T>): Spin<T>
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fun declareDependencyTo(p0: Dependency)
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open override fun execute()

Spins the node around itself.

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fun getConcentration(p0: Molecule): Optional<T>
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open override fun getContext(): Context
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open fun getNode(): Node<T>
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override fun getOutboundDependencies(): ListSet<out Dependency>
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fun nodeContains(p0: Molecule): Boolean
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fun removeConcentration(p0: Molecule)
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fun setConcentration(p0: Molecule, p1: T)
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open override fun toString(): String