JunctionPresentInCell

class JunctionPresentInCell : AbstractNeighborCondition<Double>

Constructors

Link copied to clipboard
open fun JunctionPresentInCell(e: Environment<Double, out Any>, n: Node<Double>, junction: Junction)

Functions

Link copied to clipboard
open fun cloneCondition(node: Node<T>, reaction: Reaction<T>): Condition<T>
open fun cloneCondition(node: Node<Double>, r: Reaction<Double>): JunctionPresentInCell
Link copied to clipboard
fun getContext(): Context
abstract fun getContext(): Context
Link copied to clipboard
fun getInboundDependencies(): ListSet<out Dependency>
Link copied to clipboard
open fun getNode(): CellNode<out Any>
Link copied to clipboard
open fun getPropensityContribution(): Double
Override if desired behavior differs.
abstract fun getPropensityContribution(): Double
Link copied to clipboard
fun getValidNeighbors(): Map<Node<T>, Double>
Searches in the given neighborhood which nodes satisfy the condition, and returns a list of valid neighbors.
Link copied to clipboard
open fun isValid(): Boolean
Link copied to clipboard
open fun reactionReady()
Link copied to clipboard
open fun toString(): String