WantToEscape

open class WantToEscape<T, S : Vector<S>, A : GeometricTransformation<S>>(pedestrian: CognitivePedestrian<T, S, A>) : AbstractCondition<T>

The intention of the pedestrian to evacuate or not.

Constructors

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fun <T, S : Vector<S>, A : GeometricTransformation<S>> WantToEscape(pedestrian: CognitivePedestrian<T, S, A>)

Functions

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open override fun cloneCondition(p0: Node<T>, p1: Reaction<T>): Condition<T>
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fun declareDependencyOn(p0: Dependency)
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open override fun getContext(): Context
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override fun getInboundDependencies(): ListSet<out Dependency>
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open override fun getNode(): Node<T>
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open override fun getPropensityContribution(): Double
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open override fun isValid(): Boolean
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open fun reactionReady()
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open override fun toString(): String