Connect If In Line Of Sigth On Map
class ConnectIfInLineOfSigthOnMap<T> @JvmOverloads constructor(maxRange: Double, tolerance: Double) : AbstractLocallyConsistentLinkingRule<T, GeoPosition>
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This rule connects nodes that are within maxRange distance, but only if there are not too many obstacles separating their line of sight. The base idea is that line-of-sight distance and routing distance should not differ "too much", as captured by tolerance. tolerance measures the maximum allowed relative difference between the line-of-sight and the route distance. It's default 0.1 (10%) means that if LOS-distance is more than 10% shorter than route-distance, then the nodes are considered disconnected. Route distance is taken two-ways (to account for one-way roads) and the shortest one is considered (wireless signals do not need to follow one-way roads).
Constructors
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fun ConnectIfInLineOfSigthOnMap(maxRange: Double, tolerance: Double = 0.1)
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Functions
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open override fun computeNeighborhood(center: Node<T>, environment: Environment<T, GeoPosition>): Neighborhood<T>
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