FullyConnected

class FullyConnected<T, P : Position<P>> : LinkingRule<T, P>

This rule connects each and every node to each and every other.

Constructors

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fun FullyConnected()

Functions

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open override fun computeNeighborhood(center: Node<T>, environment: Environment<T, P>): Neighborhood<T>
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open override fun isLocallyConsistent(): Boolean