Random Target
class RandomTarget<T>(environment: Environment<T, Euclidean2DPosition>, getCurrentPosition: () -> Euclidean2DPosition, makePosition: (Double, Double) -> Euclidean2DPosition, directionRng: RandomGenerator, distanceDistribution: RealDistribution) : ChangeTargetOnCollision<T, Euclidean2DPosition>
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Selects a target based on a random direction extracted from directionRng, and a random distance extracted from distanceDistribution. getCurrentPosition should return the current position of the object to move. T is the type of the concentration of the node.
Constructors
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fun <T> RandomTarget(env: Environment<T, Euclidean2DPosition>, node: Node<T>, directionRng: RandomGenerator, distanceDistribution: RealDistribution)
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Handy constructor for Alchemist where the object to move is a node in the env.
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fun <T> RandomTarget(environment: Environment<T, Euclidean2DPosition>, getCurrentPosition: () -> Euclidean2DPosition, makePosition: (Double, Double) -> Euclidean2DPosition, directionRng: RandomGenerator, distanceDistribution: RealDistribution)
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Functions
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open override fun cloneIfNeeded(destination: Node<T>?, reaction: Reaction<T>?): RandomTarget<T>
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