EnvironmentNodeImpl

class EnvironmentNodeImpl : DoubleNode, EnvironmentNode

Constructors

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open fun EnvironmentNodeImpl(env: Environment<Double, out Any>)
Create a new environment node.

Functions

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fun addReaction(reactionToAdd: Reaction<T>)
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open fun cloneNode(currentTime: Time): AbstractNode<T>
abstract fun cloneNode(p: Time): Node<T>
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fun compareTo(other: Node<T>): Int
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open fun contains(molecule: Molecule): Boolean
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fun equals(other: Any): Boolean
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fun forEach(action: Consumer<out Any>)
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open fun getConcentration(molecule: Molecule): T
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open fun getContents(): Map<Molecule, T>
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fun getId(): Int
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open fun getMoleculeCount(): Int
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fun getReactions(): List<Reaction<T>>
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fun hashCode(): Int
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fun iterator(): Iterator<Reaction<T>>
abstract fun iterator(): Iterator<T>
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open fun removeConcentration(moleculeToRemove: Molecule)
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fun removeReaction(reactionToRemove: Reaction<T>)
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open fun setConcentration(mol: Molecule, c: Double)
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fun spliterator(): Spliterator<Reaction<T>>
open fun spliterator(): Spliterator<T>
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open fun toString(): String