IntNode

open class IntNode(env: Environment<*, *>) : AbstractNode<Int>

An integer node.

Constructors

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fun IntNode(env: Environment<*, *>)

Functions

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override fun addReaction(reactionToAdd: Reaction<Int>)
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open override fun cloneNode(currentTime: Time): AbstractNode<Int>
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operator override fun compareTo(@Nonnull other: Node<Int>): Int
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open operator override fun contains(molecule: Molecule): Boolean
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operator override fun equals(other: Any?): Boolean
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override fun forEach(action: Consumer<in Reaction<Int>>)
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open override fun getConcentration(molecule: Molecule): Int
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open override fun getContents(): MutableMap<Molecule, Int>
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override fun getId(): Int
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open override fun getMoleculeCount(): Int
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override fun getReactions(): MutableList<Reaction<Int>>
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override fun hashCode(): Int
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operator override fun iterator(): MutableIterator<Reaction<Int>>
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open override fun removeConcentration(moleculeToRemove: Molecule)
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override fun removeReaction(reactionToRemove: Reaction<Int>)
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open override fun setConcentration(molecule: Molecule, concentration: Int)
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override fun spliterator(): Spliterator<Reaction<Int>>
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open override fun toString(): String