create Condition
abstract fun createCondition(randomGenerator: RandomGenerator, environment: Environment<T, P>, node: Node<T>, time: TimeDistribution<T>, reaction: Reaction<T>, additionalParameters: String): Condition<T>
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Return
a new Condition
Parameters
random Generator
the random engine
environment
the environment that will host this object
node
the node that will host this object
time
the time distribution of the reaction
reaction
the reaction hosting this object
additional Parameters
a String describing the object