Biochemistry Incarnation
class BiochemistryIncarnation<P : Position<P>?, Vector<P>?> : Incarnation<Double, P>
Content copied to clipboard
Parameters
<P>
position type, must be a Vector
Functions
Link copied to clipboard
open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, time: TimeDistribution<Double>, reaction: Reaction<Double>, additionalParameters: String): Action<Double>
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, time: TimeDistribution<Double>, reaction: Reaction<Double>, additionalParameters: String): Condition<Double>
Content copied to clipboard
Link copied to clipboard
Link copied to clipboard
open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Double, P>, parameter: String): CellNode<P>
Content copied to clipboard
Link copied to clipboard
open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, timeDistribution: TimeDistribution<Double>, parameter: String): Reaction<Double>
Content copied to clipboard
Link copied to clipboard
open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, parameter: String): TimeDistribution<Double>
Content copied to clipboard
Link copied to clipboard