BiochemistryIncarnation

class BiochemistryIncarnation<P : Position<P>?, Vector<P>?> : Incarnation<Double, P>

Parameters

<P>

position type, must be a Vector

Functions

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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, time: TimeDistribution<Double>, reaction: Reaction<Double>, additionalParameters: String): Action<Double>
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open fun createConcentration(s: String): Double
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, time: TimeDistribution<Double>, reaction: Reaction<Double>, additionalParameters: String): Condition<Double>
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open fun createMolecule(s: String): Biomolecule
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Double, P>, parameter: String): CellNode<P>
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, timeDistribution: TimeDistribution<Double>, parameter: String): Reaction<Double>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Double, P>, node: Node<Double>, parameter: String): TimeDistribution<Double>
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open fun getProperty(node: Node<Double>, molecule: Molecule, property: String): Double
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open fun toString(): String