ProtelisIncarnation

class ProtelisIncarnation<P : Position<P>?> : Incarnation<Any, P>

Parameters

<P>

position type

Types

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class ProtectedExecutionEnvironment : ExecutionEnvironment
An ExecutionEnvironment that can read and shadow the content of a Node, but cannot modify it.

Functions

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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, reaction: Reaction<Any>, additionalParameters: String): Action<Any>
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open fun createConcentration(s: String): Any
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, time: TimeDistribution<Any>, reaction: Reaction<Any>, additionalParameters: String): Condition<Any>
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open fun createMolecule(s: String): Molecule
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<Any, P>, parameter: String): Node<Any>
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, timeDistribution: TimeDistribution<Any>, parameter: String): Reaction<Any>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<Any, P>, node: Node<Any>, parameter: String): TimeDistribution<Any>
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open fun getProperty(node: Node<Any>, molecule: Molecule, property: String): Double
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open fun toString(): String

Properties

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val VALUE_TOKEN: String
The name that can be used in a property to refer to the extracted value.