SAPEREIncarnation

class SAPEREIncarnation<P : Position<out P>?> : Incarnation<List<ILsaMolecule>, P> , Serializable

Parameters

<P>

position type

Functions

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open fun createAction(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, time: TimeDistribution<List<ILsaMolecule>>, reaction: Reaction<List<ILsaMolecule>>, additionalParameters: String): Action<List<ILsaMolecule>>
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open fun createConcentration(s: String): List<ILsaMolecule>
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open fun createCondition(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, time: TimeDistribution<List<ILsaMolecule>>, reaction: Reaction<List<ILsaMolecule>>, additionalParameters: String): Condition<List<ILsaMolecule>>
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open fun createMolecule(s: String): ILsaMolecule
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open fun createNode(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, parameter: String): ILsaNode
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open fun createReaction(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, timeDistribution: TimeDistribution<List<ILsaMolecule>>, parameter: String): Reaction<List<ILsaMolecule>>
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open fun createTimeDistribution(randomGenerator: RandomGenerator, environment: Environment<List<ILsaMolecule>, P>, node: Node<List<ILsaMolecule>>, parameter: String): TimeDistribution<List<ILsaMolecule>>
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open fun getProperty(node: Node<List<ILsaMolecule>>, molecule: Molecule, property: String): Double
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open fun toString(): String