LeafletMapWormhole

class LeafletMapWormhole(environment: Environment<*, GeoPosition>, node: Node, map: CustomLeafletMapView) : WormholeFX<GeoPosition>

The wormhole used for managing a CustomLeafletMapView.

Constructors

Link copied to clipboard
fun LeafletMapWormhole(environment: Environment<*, GeoPosition>, node: Node, map: CustomLeafletMapView)

Functions

Link copied to clipboard
open fun calculateTransform(): AffineTransform
Link copied to clipboard
open override fun center()
Link copied to clipboard
fun envPointFromView(p0: PointAdapter<GeoPosition>): PointAdapter<GeoPosition>
Link copied to clipboard
fun getEnvironment(): Environment<*, GeoPosition>
Link copied to clipboard
open override fun getEnvPoint(viewPoint: Point): GeoPosition
Link copied to clipboard
open fun getEnvRatio(): Double
Link copied to clipboard
open fun getHRate(): Double
Link copied to clipboard
open override fun getMode(): Wormhole2D.Mode
Link copied to clipboard
open fun getNIHorizontalRatio(): Double
Link copied to clipboard
open fun getNIVerticalRatio(): Double
Link copied to clipboard
fun getPosition(): PointAdapter<GeoPosition>
Link copied to clipboard
open fun getRotation(): Double
Link copied to clipboard
fun getView(): ViewPort
Link copied to clipboard
open override fun getViewPoint(envPoint: GeoPosition): Point
Link copied to clipboard
open override fun getViewPosition(): Point
Link copied to clipboard
open fun getViewRatio(): Double
Link copied to clipboard
open override fun getViewSize(): Dimension2D
Link copied to clipboard
open fun getVRate(): Double
Link copied to clipboard
open override fun getZoom(): Double
Link copied to clipboard
open override fun isInsideView(p0: Point): Boolean
Link copied to clipboard
open override fun optimalZoom()
Link copied to clipboard
open override fun rotateAroundPoint(p: Point?, a: Double): Nothing
Link copied to clipboard
open override fun setEnvPosition(envPoint: GeoPosition)
Link copied to clipboard
open fun setMode(p0: Wormhole2D.Mode)
Link copied to clipboard
fun setPosition(p0: PointAdapter<GeoPosition>)
Link copied to clipboard
open override fun setRotation(p0: Double)
Link copied to clipboard
open override fun setViewPosition(viewPoint: Point)
Link copied to clipboard
open override fun setZoom(zoom: Double)
Link copied to clipboard
open fun viewPointFromEnv(p0: PointAdapter<GeoPosition>): PointAdapter<GeoPosition>
Link copied to clipboard
open override fun zoomOnPoint(point: Point, zoomRate: Double)