EuclideanConfigurableMoveNode

open class EuclideanConfigurableMoveNode<T, P : Position<P>, Vector<P>>(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>) : AbstractConfigurableMoveNode<T, P> (source)

An AbstractConfigurableMoveNode specialized for Euclidean spaces.

This class provides a default interpolatePositions implementation that moves the node toward a target without exceeding a provided maximum step length.

Parameters

environment

the Environment executing the simulation.

reaction

the reaction executing this Action.

routingStrategy

the RoutingStrategy selected for this action.

targetSelectionStrategy

the TargetSelectionStrategy selected for this action.

speedSelectionStrategy

the SpeedSelectionStrategy selected for this action.

Type Parameters

T

the concentration type.

P

the Position type used for spatial coordinates and vectors.

Inheritors

Constructors

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constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speedSelectionStrategy: SpeedSelectionStrategy<T, P>)
constructor(environment: Environment<T, P>, reaction: NodeReaction<T>, routingStrategy: RoutingStrategy<T, P>, targetSelectionStrategy: TargetSelectionStrategy<T, P>, speed: Double)

Secondary constructor that uses a GloballyConstantSpeed.

Properties

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()
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override fun getNextPosition(): P
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open override fun toString(): String