ConcentrationChanged

A condition that becomes valid when the concentration of target changes.

Constructors

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constructor(reaction: NodeReaction<T>, target: Molecule)

Properties

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override val isValid: Observable<Boolean>
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override val reaction: NodeReaction<T>

The NodeReaction owning this condition, hosted by targetNode.

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Functions

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open override fun beforeReactionFires()
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override fun cloneCondition(newReaction: Reaction<T>): Condition<T>
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open override fun dispose()
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open override fun toString(): String