NoOtherReactionCanExecute

The condition is valid if all the other reactions having at least one condition can not execute. This condition can be used only in a single reaction per node, as multiple instances would lead to undecidable situations.

Constructors

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constructor(node: Node<T>, myReaction: Reaction<T>)

Properties

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open override val context: Context
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open override val isValid: Boolean
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open override val node: Node<T?>?
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Functions

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open override fun cloneCondition(newNode: Node<T>, newReaction: Reaction<T>): NoOtherReactionCanExecute<T>

How to override: create a new action of your concrete subtype.

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open override fun getContext(): Context
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open fun getNode(): Node<T?>?
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open override fun isValid(): Boolean
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open fun reactionReady()