ChangeTargetOnCollision
abstract class ChangeTargetOnCollision<T, P : Position<P>>(getCurrentPosition: () -> P) : TargetSelectionStrategy<T, P> (source)
Base class for TargetSelectionStrategy offering automatic target change on collision and utilities for initialization. getCurrentPosition should return the current position of the object to move. P is the position type to use.
Properties
Functions
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abstract override fun cloneIfNeeded(destination: Node<T>, reaction: NodeReaction<T>): ChangeTargetOnCollision<T, P>
Clones this strategy, if needed, for the destination node and its reaction. Returns a copy of the strategy if the strategy is stateful, and this object otherwise: the default implementation assumes a stateless strategy.