Trigger

A trigger that fires at a given time.

Constructors

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constructor(time: Time)

Types

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object Companion

Static constants for Trigger class.

Functions

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open override fun cloneOnNewNode(destination: Node<T>, currentTime: Time): AbstractDistribution<T>
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override fun getNextOccurence(): Time
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open override fun getRate(): Double
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override fun update(@Nonnull currentTime: Time, hasBeenExecuted: Boolean, additionalParameter: Double, @Nonnull environment: Environment<T, *>)