EnvironmentNode

A node of the biochemistry incarnation that is not a cell, representing a portion of the environment.

Inheritors

Properties

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Functions

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abstract fun addProperty(p: Capability<T>)
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abstract fun addReaction(p: Reaction<T>)
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open fun <C : Capability<T>?> asProperty(superType: KClass<C>): C
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open fun <C : Capability<T>?> asPropertyOrNull(superType: Class<in C>): C
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abstract fun cloneNode(): Node<T>
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abstract fun compareTo(p: T): Int
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abstract fun concentrationOf(p: Molecule): Observable<Option<T>>
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abstract fun contains(p: Molecule): Boolean
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abstract fun dispose()
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abstract fun equals(p: Any): Boolean
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abstract fun get(p: Molecule): Option<T>
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abstract fun getId(): Int
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abstract fun getProperties(): List<Capability<T>>
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abstract fun hashCode(): Int
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open fun remove($this$remove: Reaction<T>)
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abstract fun removeReaction(p: Reaction<T>)
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abstract fun set(p: Molecule, p1: T)