Spin

class Spin<T>(reaction: NodeReaction<T>, environment: Physics2DEnvironment<T>, angularSpeedDegrees: Double) : AbstractLocalAction<T> (source)

Spins the node owning this action around itself at angularSpeedDegrees, normalized according to the rate of its reaction.

Constructors

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constructor(reaction: NodeReaction<T>, environment: Physics2DEnvironment<T>, angularSpeedDegrees: Double)

Properties

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override val reaction: NodeReaction<T>
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Functions

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override fun cloneAction(newReaction: Reaction<T>): Action<T>
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open override fun execute()

Spins the node around itself.

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open override fun toString(): String