PhysicsEnvironmentWithObstacles

Properties

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open val Node<T>.currentPosition: P
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abstract val dimensions: Int
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abstract val graph: NavigationGraph<P, A, N, E>
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abstract val incarnation: Incarnation<T, P>
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abstract val isTerminated: Boolean
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abstract val layers: Map<Molecule, Layer<T, P>>
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abstract var networkModel: NetworkModel<T>
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abstract val nodeCount: Observable<Int>
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abstract val nodes: ObservableList<Node<T>>
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abstract val obstacles: List<W>
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abstract val offset: DoubleArray
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open val origin: P
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open val Node<T>.position: Observable<P>
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abstract val shapeFactory: F

A factory of shapes compatible with this environment.

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abstract var simulation: Simulation<T, P>
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abstract val simulationOrNull: Simulation<T, P>?
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abstract val size: DoubleArray
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Functions

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abstract fun addLayer(molecule: Molecule, layer: Layer<T, P>)
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abstract fun addNode(node: Node<T>, position: P): Boolean
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abstract fun addObstacle(obstacle: W)
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abstract fun addReaction(reaction: Reaction<T>)
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abstract fun addTerminator(terminator: TerminationPredicate<T, P>)
open fun addTerminator(terminator: (Environment<T, P>) -> Boolean)
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open operator fun contains(node: Node<T>): Boolean
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open fun currentPositionOf(node: Node<T>): P
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abstract fun distanceBetween(n1: Node<T>, n2: Node<T>): Double
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open fun Node<T>.distanceTo(other: Node<T>): Double
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open fun farthestReachablePosition(node: Node<T>, desired: P): P
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abstract fun getHeading(node: Node<T>): P

Gets the heading of a node as a direction vector.

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abstract fun getNodesWithin(shape: Shape<P, A>): List<Node<T>>

Gets all nodes whose shape.intersect is true for the given shape.

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abstract fun getShape(node: Node<T>): Shape<P, A>

Gets the shape of a node relatively to its position and heading in the environment.

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abstract fun layerFor(molecule: Molecule): Layer<T, P>?
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abstract fun makePosition(coordinates: DoubleArray): P
open fun makePosition(coordinates: List<Number>): P
abstract fun makePosition(vararg coordinates: Number): P
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open fun Node<T>.moveBy(displacement: P)
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open fun moveNodeBy(node: Node<T>, displacement: P)
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abstract fun moveNodeTo(node: Node<T>, position: P)
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open fun Node<T>.moveTo(position: P)
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abstract fun neighborhoodOf(node: Node<T>): Observable<Neighborhood<T>>
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abstract fun nodesAround(position: P, range: Double): List<Node<T>>
abstract fun nodesAround(node: Node<T>, range: Double): List<Node<T>>
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open fun P.nodesInRange(range: Double): List<Node<T>>
open fun Node<T>.nodesInRange(range: Double): List<Node<T>>
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abstract fun nodeWithId(id: Int): Node<T>
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abstract fun observeLayerValue(molecule: Molecule, node: Node<T>): Observable<T?>
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abstract fun observeNodesAround(position: P, range: Double): ObservableSet<Node<T>>
abstract fun observeNodesAround(node: Node<T>, range: Double): ObservableSet<Node<T>>
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abstract fun positionOf(node: Node<T>): Observable<P>
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open fun Node<T>.remove()
open fun W.remove(): Boolean
open fun Reaction<T>.remove()
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abstract fun removeNode(node: Node<T>)
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abstract fun removeObstacle(obstacle: W): Boolean
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abstract fun removeReaction(reaction: Reaction<T>)
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abstract fun setHeading(node: Node<T>, direction: P)

Sets the heading of a node.

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abstract fun shortestPathIntersectsObstacle(start: P, end: P): Boolean
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