PhysicsUpdate

class PhysicsUpdate<T>(val environment: Dynamics2DEnvironment<T>, val timeDistribution: TimeDistribution<T> = DiracComb(DEFAULT_RATE)) : AbstractReaction<T> , TimeDistributedReaction<T> (source)

A reaction hosted by a Dynamics2DEnvironment, advancing its physics at every occurrence. Without an explicit timeDistribution or rate, it fires 30 times per time unit; environments may install their own instance with a different rate (EnvironmentWithDynamics uses a rate of 1, unless the simulation provides one).

Constructors

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constructor(environment: Dynamics2DEnvironment<T>, timeDistribution: TimeDistribution<T> = DiracComb(DEFAULT_RATE))
constructor(environment: Dynamics2DEnvironment<T>, updateRate: Double)

Properties

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open override var actions: List<Action<T>>
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open override val canExecute: Observable<Boolean>
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open override var conditions: List<Condition<T>>
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The physics environment advanced by this reaction.

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open override val host: Dynamics2DEnvironment<T>
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open override val meanDelay: Double
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open override val timeDistribution: TimeDistribution<T>

Functions

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operator override fun compareTo(other: Reaction<T>): Int
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open override fun dispose()
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open override fun execute()
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override fun initializationComplete(atTime: Time, environment: Environment<T, *>)
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open override fun toString(): String
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open override fun updateSchedulingAfterFiring(currentTime: Time)
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override fun updateSchedulingAfterInvalidation(currentTime: Time)