apply

open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)(source)

Applies the effect, retrieving the cognitive map of the marker node if not available yet.

Parameters

graphics

graphics

node

node

environment

environment

wormhole

the wormhole used to map environment's coords to screen coords

<T>

concentration type

<P>

position type