apply
open fun <T, P : Position2D<P>?> apply(graphics: Graphics2D, node: Node<T>, environment: Environment<T, P>, wormhole: Wormhole2D<P>)
Applies the effect, retrieving the cognitive map of the marker node if not available yet.
Parameters
graphics
graphics
node
node
environment
environment
wormhole
the wormhole used to map environment's coords to screen coords
<T>
concentration type
<P>
position type