SwingGUI

Deprecated

The Swing UI must be replaced by a web UI

Creates a Swing-based graphical interface for the provided environment. The actual implementation of the main display is chosen based on the type of environment.

Parameters

environment

the simulation environment for this GUI (property)

graphicsFile

optional effects file to load (may be null)

closeOperation

the JFrame close operation constant

failOnHeadless

if true, throw when running in headless mode; otherwise only warn

main

the main display component backing this monitor (property)

Type Parameters

T

the concentration type used by the environment

P

the concrete Position2D type used by the environment

Constructors

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constructor(environment: Environment<T, P>, graphicsFile: File?, failOnHeadless: Boolean = false, closeOperation: Int = JFrame.EXIT_ON_CLOSE)

Builds a single-use graphical interface.

constructor(environment: Environment<T, P>, graphics: String? = null, failOnHeadless: Boolean = false, closeOperation: Int = JFrame.EXIT_ON_CLOSE)

Builds a single-use graphical interface from an effects file path.

Properties

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open override var isRealTime: Boolean
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open override var step: Int

Functions

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open override fun finished(environment: Environment<T, P>, time: Time, step: Long)

This method will be called by the simulation once the whole simulation has finished, either because it reached its latest point or because the user stopped it. Thread safety note: no specific policy is defined for the control flow which will execute this method. A new thread could have been spawned or the same flow of the simulation may execute this method. This depends on the specific it.unibo.alchemist.core.Simulation implementation.

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open override fun getStep(): Int
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open override fun initialized(environment: Environment<T, P>)

This method will be called by the simulation as soon as the initialization phase is completed. Thread safety note: no specific policy is defined for the control flow which will execute this method. A new thread could have been spawned or the same flow of the simulation may execute this method. This depends on the specific it.unibo.alchemist.core.Simulation implementation.

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open override fun isRealTime(): Boolean
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open override fun repaint()
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open override fun setDrawLinks(b: Boolean)
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open override fun setEffectStack(l: List<Effect?>?)
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open override fun setMarkCloserNode(mark: Boolean)
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open override fun setRealTime(rt: Boolean)
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open override fun setStep(step: Int)
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open override fun stepDone(environment: Environment<T, P>, reaction: Actionable<T>?, time: Time, step: Long)

This method will be called by the simulation every time a simulation step is done. Thread safety note: no specific policy is defined for the control flow which will execute this method. A new thread could have been spawned or the same flow of the simulation may execute this method. This depends on the specific it.unibo.alchemist.core.Simulation implementation.