ChangeBiomolConcentrationInEnv
constructor(environment: Environment<Double, *>, reaction: NodeReaction<Double>, biomolecule: Biomolecule, deltaConcentration: Double, randomGenerator: RandomGenerator)
constructor(reaction: NodeReaction<Double>, biomolecule: Biomolecule, environment: Environment<Double, *>, randomGenerator: RandomGenerator)
Removes one unit of biomolecule from the environment nodes around the node.