ChangeBiomolConcentrationInEnv

class ChangeBiomolConcentrationInEnv(environment: Environment<Double, *>, reaction: NodeReaction<Double>, biomolecule: Biomolecule, deltaConcentration: Double, randomGenerator: RandomGenerator) : AbstractRandomizableAction<Double>

Changes the concentration of biomolecule in the environment nodes around the node by deltaConcentration. The node must be an EnvironmentNode or have a CellProperty.

Constructors

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constructor(environment: Environment<Double, *>, reaction: NodeReaction<Double>, biomolecule: Biomolecule, deltaConcentration: Double, randomGenerator: RandomGenerator)
constructor(reaction: NodeReaction<Double>, biomolecule: Biomolecule, environment: Environment<Double, *>, randomGenerator: RandomGenerator)

Removes one unit of biomolecule from the environment nodes around the node.

Properties

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The NodeReaction owning this action, hosted by targetNode.

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Functions

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override fun cloneAction(newReaction: Reaction<Double>): Action<Double>

Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.

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open override fun execute()

Applies this action to the model.

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infix fun Action<*>.shouldEqual(other: Action<*>)
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open override fun toString(): String