ChangeBiomolConcentrationInEnv
class ChangeBiomolConcentrationInEnv(environment: Environment<Double, *>, reaction: NodeReaction<Double>, biomolecule: Biomolecule, deltaConcentration: Double, randomGenerator: RandomGenerator) : AbstractRandomizableAction<Double>
Changes the concentration of biomolecule in the environment nodes around the node by deltaConcentration. The node must be an EnvironmentNode or have a CellProperty.
Constructors
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constructor(environment: Environment<Double, *>, reaction: NodeReaction<Double>, biomolecule: Biomolecule, deltaConcentration: Double, randomGenerator: RandomGenerator)
constructor(reaction: NodeReaction<Double>, biomolecule: Biomolecule, environment: Environment<Double, *>, randomGenerator: RandomGenerator)
Removes one unit of biomolecule from the environment nodes around the node.
Properties
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The NodeReaction owning this action, hosted by targetNode.
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Functions
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Creates an equivalent action owned by newReaction, such as a reaction cloned onto a new node. An action targeting the host of its reaction targets the host of newReaction, which must then be a Node; an action targeting any other node keeps its target.
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