GeometricGradientRectangle

Distributes nodes geometrically within a rectangular shape.

Type Parameters

P

position type

Constructors

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constructor(randomGenerator: RandomGenerator, environment: Environment<*, P>, nodes: Int, x: Double, y: Double, sizeX: Double, sizeY: Double, lambda: Double, steps: Int, horizontal: Boolean, increasing: Boolean)

Use this constructor to displace multiple groups of devices with exponentially varied density along an axis.

constructor(randomGenerator: RandomGenerator, environment: Environment<*, P>, nodes: Int, x: Double, y: Double, sizeX: Double, sizeY: Double, lambda: Double, horizontal: Boolean, increasing: Boolean)

Use this constructor to displace devices with an exponentially varied density along an axis.

Functions

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Returns the optional NetworkModel associated to the deployment, or null if there is none.

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open operator override fun iterator(): Iterator<P>
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fun <R> Iterable<R>.randomElement(randomGenerator: RandomGenerator): R

Returns a random element of the Iterable using the provided randomGenerator.

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fun <R> Iterable<R>.shuffled(randomGenerator: RandomGenerator): Iterable<R>

Fisher–Yates shuffle algorithm using a RandomGenerator. More information on Wikipedia.

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open override fun stream(): Stream<P>

Returns a Stream over the positions of this Deployment.