createCondition
abstract fun createCondition(randomGenerator: RandomGenerator, environment: Environment<T, P>, @Nullable node: Node<T>, time: TimeDistribution<T>, actionable: Actionable<T>, @Nullable additionalParameters: Any): Condition<T>(source)
Return
a new Condition
Parameters
randomGenerator
the random engine
environment
the environment that will host this object
node
the node that will host this object. If it is `null` the actionable will not belong to a Node
time
the time distribution of the reaction
actionable
the actionable hosting this object
additionalParameters
a String describing the object