DistanceWeighted

class DistanceWeighted<T>(environment: Euclidean2DEnvironment<T>, node: Node<T>, defaultWeight: Double = 1.0) : Weighted<T> (source)

Weighted strategy where the weight of each steering action is the inverse of the node's distance from the action's target (the closer the target, the more important the action). defaultWeight is used for actions without a target.

Parameters

environment
the environment in which the node moves.
node
the owner of the steering action this strategy belongs to.

Constructors

Link copied to clipboard
constructor(environment: Euclidean2DEnvironment<T>, node: Node<T>, defaultWeight: Double = 1.0)

Functions

Link copied to clipboard

actions are partitioned in group steering actions and non-group steering actions. The overall next position for each of these two sets of actions is computed via weighted sum. The resulting vectors are then summed together (with unitary weight).

Link copied to clipboard

If there's no SteeringActionWithTarget among the provided actions, a zero vector is returned. Otherwise, the closest target is picked.